Sorcery Points
@dungeonbastardThe use case is: convert warlock slots to sorc points, short rest, regain warlock slots. Turning a short rest asset to long.
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Rotator cuff pathology is the most common cause of shoulder pain for which patients seek treatment, and it is an increasing cause of upper extremity disability in the elderly. Rotator definition, a person or thing that rotates. The rotator cuff is a group of muscles and tendons that surround the shoulder joint, keeping the head of your upper arm bone firmly within the shallow socket of the shoulder. A rotator cuff injury can cause a dull ache in the shoulder, which often worsens when you try to sleep on the involved side. Rotator. Your rotator cuff is made up of muscles and tendons that keep the ball (head) of your upper-arm bone (humerus) in your shoulder socket. It also helps you raise and rotate your arm. Rotator definition is - one that rotates or causes rotation; especially, pluralrotatorsorrotatores: a muscle that partially rotates a part on its axis.
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Avoid using overly long or redundant titles (e.g., requesting feedback).Cite All Content and Art.Any content in your document must be cited in the document itself. Look at this to learn the why and how. Even content under public domain or that you made yourself must be cited, since the moderators can't otherwise know their source in advance. Art citations must include the name of the original artist or current copyright holder (e.g.
'SEGA' for Sonic). Citing only the host, such as Pinterest, isn't sufficient.Keep It Free and Easily Accessible.Posted content must be free, and easily accessible (not too many steps). Linking Pay-What-You-Want content from a marketplace, such as DMsG or Drivethrurpg, is allowed.Don't use link shorteners! Hey everyone, I threw together a quick Sorcerer rework today. I used the DMG's Spell Point system to power it instead of spell slots which I believe adds a lot more flexibility to it than the base class has in real play. I will likely add Origin Spells once I get more time but I threw together a subclass as an example for how the class would interact with them.Functionally you keep metamagic and spells as the primary focus, and as you spend spell points you gain greater abilities related to your subclass.
In this case, you gain the ability to reroll the Wild Magic table, give bonuses to rolls, etc. The abilities aren't as important as the template though.
It'd give a fun balancing act of wanting to gain abilities earlier but also wanting to keep your spells.