Quern Undying Thoughts Walkthrough

Go back to the well where is a letter with the clues to solve the puzzle with rings and arrow. Magic flute opera song. Also on this table, you can find and the torch of yellow crystal.Go back to the location, and then open one of the metal doors (grids). You will find that access to other parts of the bridge is not possible.Therefore, on the location South Passage you need to move to the right before a fork and follow straight. At the next fork you need to turn right. So you will be to another location called Watchtower.Go to the tower and inspect the room. Inside, there is nothing. Then go up, and set a torch to the place where a double lever is.

The same lever you found in the chest earlier.Use the telescope right of the arm, on the same device. Turn it right and down so as to aim to the window in a rock near (see screenshot).Go down to it and lower the small lever to the right of the window.Column with a button will rise — click on it. Go back in the opposite direction and press the button to the right.Follow back to the window, climb left of the door and press the button in the third column to the right of the door.Again, follow the opposite direction.

Walk past the window of the first column (left). Near a wooden bridge you will see the niche in the mountain to the left (earlier it was not). Here is the fourth column — click on the button.Return to the top of the tower and use the device to aim in a round metal ring inside the house, where you find a notebook. Aim left and up as in the screenshot.Go to the first location. You will find a pedestal near a huge stone (in the center of location).Remove it with a metal object and find here the passage with a stone slab.There is a small panel with two holes to the right of this plate. Install found item in this panel.Return to the tower and go to the bottom of the room. You find the letter and circular lens on the bench to the right.Follow back into the room, where you found a notebook.

You could find the book on the table at the back of the room. So to the left of this table there is the same metal ring (you need to aim the light beam from the tower). If you do this, then interact with the ring to set the lens on it. You will see the light. You will see the table of characters on the wall.Do you remember the prompt with the characters and sticks? So you should now combine a symbol and a corresponding number of sticks to find the mark.

So you need to make it five times to get the password. Enter it in the panel left of the entrance.You will see stairs leading down.

Warmongers in history. State of War: Warmonger is a full-fledged sequel to the real time strategy (RTS) called the State of War, which premiered at the beginning of 2001. After rozprawieniu with a dangerous sect Beho-Sunns, International Federation of Seven Continents (U.F.S.C.) regained full control over the global defense system, known as the Overmind, and restored the old order on Earth. Download State Of War: Warmonger Demo. More State Of War: Warmonger Mods. Forces of the United Federation of Seven Continents under your command have successfully defeated the Beho-Sunn rebels. All military bases controlled by Overmind may again serve to protect peace and prosperity on Earth.but peace is short lived. Continue the struggle for peace and harmony. On a closing note, State of War: Warmonger brings enough improvements and new elements to satisfy the fans, while also managing to continue the story in a pretty plausible manner. However, the mission count is still rather low, even if this is just an expansion.

Quern - Undying Thoughts for PC cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need.

Hello! I'm so excited to see that other people are into running this game. In an effort to compare notes and improve our collective times, I wanted to start this thread (at least as a starting point). I'm just going to toss out some thoughts to get things going - feel free to respond, ask questions, add new ideas, whatever!

- The only real two 'skips' we know about so far are 1) the dialogue break right after going underground, and 2) jumping onto the platform in the hall of seekers (to drop the crystal smasher) and avoid having to grab the gate key.

1) I've tried skipping other dialogue throughout the game in a similar manner (but haven't tested all of it - this is on my to-do list), but so far the only other spot that I've found that works is the Right Tunnel dialogue, just before you take the leap of faith. Unfortunately, the path across the gap doesn't become available until after she finishes talking so it doesn't provide any benefit (that I've found).

2) I'm not sure if the lack of invisible walls here is an isolated location, but I'm curious if there are other spots that one could simply jump around to skip. Nothing comes to mind at the moment, but I'd be curious to know if there are any candidates that could be tested.

Walkthrough

- I'd love to hear strategies for the Mastermind key puzzle, and maybe see if there's a way to practice it. I got lucky on my timed run and got it first try, but in practice I was routinely having to do 2, 3, or even 4 rounds to get it (essentially just having to wait until I got an easy one). This is only one of two RNG puzzles (the other being the Simon game in the Mechanics room, which good ol' paper and pencil take care of, no problem), so might be worth optimizing.

- The potion you make from the 'purple grape' (as I call it) in the garden gives a wicked speed boost. I opted to make and use it for my run, as it can be done with little added time while other plants are being juiced and/or when the test tube is being fillled, but it's really only this once that it makes sense to make it. I used it between firing the battery core mold and getting back to the mine to the empty it, but there might be a better place to use it (I tried making one and carrying it underground with me, as I wanted to see if it would speed up the super slow leap of faith walk across the chasm, but it seems like the game clears your inventory and gives you back just the items you need when you go down. This is why you end up with the blue torch, even if you never picked it up above ground).

Would love to hear other thoughts!