Qbert Sounds
The 'garbled nonsense speech' is the game's own version of bleeping out the bad words. Cartoons will also use nonsense sounds to cover up the bad words, like the dolphin calls in Spongebob's 'Sailor Mouth' to cover the sentence enhancers. 'One of the most unique aspects of Qbert was its implied swearing when players sent poor Qbert to his doom.
Last update: 04/20/2020Some sets (games) of MAME need some additional files to emulate the audio perfectly, these files are contained in compressed zip package with the same name of the file containing the roms and it should be placed in the 'samples' folder of your MAME . Below you can find all the samples currently available, all of these files are available on the official website edited by Twisty at this address: http://samples.mameworld.info/
VERY IMPORTANT: Some files (marked with ) contain fake files, added for demonstration purposes only, and to deceive ClrMAME to show the complete set. These samples are not currently available.
Official/Unofficial MAME Samples 0.220(93 zips)
3bagflvt | 005 | armora | astrob | astrof |
barrier | battles | bbc | blockade | bowl3d |
boxingb | brdrline | buckrog | carnival | circus |
clowns | congo | cosmica | cosmicg | crash |
dai3wksi | depthch | elim2 | equites | fantasy |
frogs | ftaerobi | gaplus | genpin | gmissile |
gridlee | gunfight | homerun | invaders | invinco |
ipminvad | journey | lrescue | lupin3 | m4 |
MM1_keyboard | mmagic | moepro | moepro88 | moepro90 |
monsterb | mpsaikyo | mptennis | natodef | nsub |
panic | phantom2 | ptrmj | pulsar | qbert |
rallyx | relay | ripcord | ripoff | robotbwl |
safarir | sasuke | seawolf | sharkatt | smoepro |
solarq | spacefb | spaceod | spacewar | spacfury |
speedfrk | starcas | starcrus | starfire | starhawk |
subroc3d | sundance | tailg | tankbatt | targ |
tattack | terao | thehand | thief | tranqgun |
triplhnt | turbo | twotiger | vanguard | warrior |
wotw | zaxxon | zektor |
Official HBMAME Samples > 0.170(15 zips)
astrob | astrof | battles | galagosb | galagost |
gorf | invaders | invrvnge | monaco | qbert |
rallyx | targ | vanguard |
Official FinalBurn NEO(37 zips)
FB Samples |
OfficialARCADE Samples > 0.190(4 zips)
ghox | mmagic | tekipaki | whoopee |
Official MAMEUIFX Samples > 0.170(9 zips)
fireshrk | fireshrka | fireshrkd | fireshrkdh | ghox |
samesame | samesame2 | tekipaki | vimana |
OlderSamples
fireshrk | gorf | qbert |
reactor | vimana | wow |
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Q*bert
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Name: Q*bert Manufacturer: Gottlieb, D., & Co., a Columbia Pictures Industries Co. Year: 1982 Type: Videogame Class: Wide Release
Game Specific: Q*bert Pinout Settings: Q*bert Dipswitch Settings Number of Simultaneous Players: 1
Sound: Amplified Mono (one channel) Cabinet Styles: Kick will start his stunt on the ramp. Kick buttowski free. Click the rev meter or tap the space bar.
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Q*bert DescriptionQ*bert was produced by Gottlieb, D., & Co., a Columbia Pictures Industries Co. in 1982. Gottlieb, D., & Co., a Columbia Pictures Industries Co. released 58 different machines in our database under this trade name, starting in 1977. Other machines made by Gottlieb, D., & Co., a Columbia Pictures Industries Co. during the time period Q*bert was produced include Gold Rush, Reactor, Titan, Snots And Boogers, Striker, Tidal Wave, Pipeline, Caveman, Magic, and Mars God of War. Q*bert - KLOV/IAM 5 Point User Score: 4.20 (22 votes)
Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, 'Like' carries a little more weight than the other factors. Log in to rate this game! Cabinet InformationThe dedicated upright cabinets include a knocker solenoid that activates whenever a character falls off the pyramid. The effect creates a rather loud knock inside the cabinet whenever the device is activated. The solenoid is the same type that was used in many older pinball machines to indicate that a free game had been awarded.Cabinet Style Weights and Measures
ConversionThe main PCB can be configured to play both Qbert and Faster Harder More Challenging Qbert. This can be performed via a ROM swap with some basic wiring to a switch.Game IntroductionThe orange character who you control in this game is Qbert. The purple characters are your enemies and their names are Coily the spring-like snake, Ugg the pig-like creature and Wrong-Way the sharp-toothed creature who moves upside down. The friendly green creatures are named Slick the one with the dark glasses and Sam the one with the white bulging eyes.Game PlayYou must have Qbert hop on all the squares of each pyramid and change them into the color that they are required to be. Everytime Qbert is hit by something, he says '@[email protected]!'. You must be careful and be sure that Qbert does not fall off the pyramid.As the attract mode explains, green is safe, nothing else is.
There are three different green things that appear. Unless the enemies prevent you, you will want to make it a point to collect anything green.
On each side of the pyramids, there are discs that Qbert can use to escape from the bad guys. Everytime Qbert jumps onto a disc, it will carry him back to the top of the pyramid. It is best to use a disc whenever Coily is close behind, so when Qbert uses a disc at that moment, Coily will jump off of the pyramid. Killing Coily also clears the board of enemies very handy. You must have all squares changed to the required color to proceed to the next round. After all four rounds on a level are completed, you will proceed to the next level. On the first level, you only need to jump on a square once to make it the correct color. At level two, you need to jump on them twice. At level three, you only need to jump once, but jumping on a square already at its target color changes it back! At level four, two jumps are required and jumping on a target color changes it to the intermediary color, requiring you to jump on it once more to change it back. At level five, jumping on a target color changes it back to the original color. It just gets harder from there as you may need to jump on a square three times or more. Also, as the game progresses, the pace gets faster. By about level six, you will be going about twice as fast as at level one. Level nine repeats infinitely. MiscellaneousThis game was licensed to Konami for Japanese manufacture and distribution.The game was also sold as a bootleg version by Jeutel in France. Some of the manufactured boards were simple conversions from Jeutels Qbert bootleg boards, with some very basic hardware modifications. One of the main differences between Faster Harder More Challenging Qbert and the original is that the flying disks on the sides of the pyramids change positions randomly throughout the game play. There is also a bonus round after levels two and five. VAPS Arcade/Coin-Op Q*bert CensusThere are 10,985 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 8,807 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 147,174 machines (6,418 unique titles).Very Common - There are 565 known instances of this machine owned by Q*bert collectors who are active members. Of these, 496 of them are original dedicated machines, 12 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet, and 56 of them are only circuit boards which a collector could put into a generic case if desired. For Sale - There are 13 active VAPS members with Q*bert machines for sale. There are 3 active VAPS members with extra Q*bert circuit boards for sale. Wanted - Very Popular - There are 106 active VAPS members currently looking for Q*bert. There are 2 active VAPS members looking for Q*bert board sets. This game ranks a 88 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records. This game ranks a 95 on a scale out of 100 (100 = most often wanted, 1=least common) in popularity based on census want list records.
TechnicalThe Gottlieb design used for this game features an Intel 8086 CPU at 5MHz along with a Motorola 6502 at 894.886kHz to create sound effects via a DAC. QBert and Reactor both use the SC01 speech synthesizer, although in the case of QBert, it is never used for any kind of coherent speech. All the speech is generated by making the chip play random sounds at a specific pitch.TriviaSeveral early units were shipped with @[email protected] on the marquee instead of Qbert, and is referred to as the 'swearing' marquee. Part of this games unique charm is the pure gibberish that comes out of the machines speech synthesizer.There was an erroneous rumor going around that the designer of the Furby is the original programmer of Qbert. This is untrue. The original Qbert arcade game was designed and programmed by Warren Davis with graphics by Jeff Lee and sounds by David Thiel. The designer of the Furby may have been one of the programmers of a Qbert conversion to a home system such as the Atari 2600, hence the confusion. Faster Harder More Challenging Qbert never went into production and no dedicated cabinets are known to exist. A 1983 Commodore 64 game entitled Humphrey bears a striking resemblance to 1982's QBert. Some C64 enthusiasts insist QBert was an idea stolen from the programmer of Humphrey, although there is no evidence to support that FixesThe game suffers from a high sound chip failure rate probably because the LM379 audio amp is rated at 28 VDC and the power supply pumps 30 VDC through it. Replace the 30 volt Zener diode on the regulator board with a 27 volt Zener, equal to or greater in wattage. This should help prolong the life of the audio amp.Legacy
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eBay ListingsClick to search eBay for Q*bert Videogame machines and related items.Click to search eBay for machines and parts made by Gottlieb, D., & Co., a Columbia Pictures Industries Co.. Check out the IAM/KLOV report of the hottest coin-op machine auctions, powered by Ace.com.
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